![]() It essentially glues together the conflict files so it's just one file, and then there will not be a conflict.ītw, in Script Merger, don't merge XMLs. This can often be solved with Script Merger automatically. ![]() Unfortunately TW3 isn't very mod friendly, so if two mods affect the same file, the two mods will conflict. It will (usually) also correctly install mods with in-game menus, extra keybinds and the like.ĭo be aware of the point olnorton mentions about Script Merger tho. With a mod manager like that, you can easily turn mods on and off, or remove them entirely. Most mods will be installed correctly, but do read the readme/description of the mods to make sure there aren't some unique steps you need to take. I'd say the easiest way to install mods is to use the Witcher 3 Mod Manager found here:
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